﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace game_source_manager.utilities
{
    class source : directory
    {
        //public attributes
        public  enum SourceType
        {
            None,
            Chart,
            Scene,
            Effect,
            Sound,
            UI,
            Movie
        }

        //public method
        public SourceType source_type
        {
            set
            {
                _source_type = value;
            }
            get
            {
                return _source_type;
            }
        }

        //constructor
        public source(string dic_path , SourceType src_type) : base(dic_path)
        {
            Console.WriteLine("Source created!!");
            source_type = src_type;
        } 
        //private attributes
        private SourceType _source_type = SourceType.None; 

        //private method
    }
}
